Mwo nav alpha. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Mwo nav alpha

 
Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adaptMwo nav alpha

Last edited by The Fifth Horseman ; May 10 @ 12:49am. If you are going for long range shooting, I could see the velocity option being very helpful. Adder A builds. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. If I'm running an ammo dependent build I bring 1~2k worth of damage total. I think Fafnir is the most popular, but its hit boxes are ridiculous. Swapped out my brawler Scorch for brawler Direwolf C. Yeah, I could see running in and playing the 2hll 2ermlas completely wrong and eating a bunch of damage. 2. Only bad thing it is Orion with not so good arms. This build is hilarious, if you double-tap the uac20 you do over 100 dmg alpha. A rotary ac5 and 2 med lasers. Car repair fund: Online Mech Build: towards just the dual HAG20 version for simplicity, but the one with the ERLL thrown in too looks pretty solid. A teammate got him with a medium laser before I could shoot again. Super nasty and a awesome brawler. Hi guys, I'm looking to hear what builds people who own this hero have been running, especially the ones that aren't the following: 2 rac 5, 3 rac 2, 4 uac 2 (basically what all the content creators have made videos on). isengrim. implemented to make that variant possible to field. Former is a hair more sustained DPS (insignificantly so as its 1 more DHS), and it moves very fast for its class, or the latter being still faster then most assaults, 28 DHS, and like 80 damage per exposure. 4 posts. 655 posts. com Reply reply paladinchiro • There are sales on particular mechs every so often, I think right now Inner Sphere Heavy mechs are 50% off. Endo steel and ferro fibrous armor are both expensive, so if you buy a mech that has them by default, you pay for the luxury. ago. Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). I cant put more than one AC on each arm, but I see online builds with 2 ballistic hardpoints on each arm?SKILL TREE ADJUSTMENTS. Alpha heat is 16. Move up when needed. 1. Omni builds are fine, but need to use the CT for obvious reasons. Is this a all right build for this mech/ for a newish player? the head to around 12. com). MechDB does not keep credit card or other payment information in its records. All trademarks are property of their respective owners in the US and other countries. 2: Destroy the enemy union dropship ++. alpha. The Marauder II Alpha is the best mech in the game. While most veteran player would prefer the S variant for the Jump Jet in the CT, the Prime isn't bad per say as you get that +5% heat dissipation quirk and the extra ton for another heatsink with +3 more CT armor. Add one ERMlas since the lab for some reason doesn't give me the same number of slots as the game. Only bad thing it is Orion with not so good arms. Most folks use 300-engine or at most 325-engine for more weapons though). But I thought I'd…Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. 4 heat efficiency, and about 50m jump capability. Register now, and join us on our discord for more MWO goodness! And. Lastly, you're mixing projectile and hit-scan weapons. lack of JJs hurts a lot 14E variant makes for a good baby Executioner. 5 kph); even without MASC the difference isn't that big (117 for PXH vs. 2HLL + 6ERML is a 75-point alpha. Hi, MechDB released v2 a while ago, and I've silently updated the link to reflect that in the past. or Heatsinks. I got the platinum pack, and am looking for recommendations for the Adder A. 1. #mwo #mechwarrioronline #battletech Fafnir Juggernaut Build Showcase | Mechwarrior OnlineBuild :. 1 alphas before overheat and you can shoot two at cooldown forever ERPPCs are not really brawl weapons, though squirrels will flee after 1 or 2 hits to legs if they still can. Usually either 3 PPC (or 3 LPL) + 10 ERuL for trades or 2 LPL+6SPL+6ERuL for brawls, the latter being my favorite build by far. MechWarrior Online™ Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe. nav-alpha. Most IS heavies can run AC20 2 snub, some have suggested the Mad 5M, others include the Thanatos (the variant with ac20 quirks), Warhammer 6R, & Catapult K2. Madcat II Dakka: [mwo. This is what I just settled on. - Donations! SA Forums - Something Awful - Search the Forums - User Control Panel - Private MessagesPrivate Messages -This happens so seldom that it isn't even worth giving a second thought to If for every time I got cored out from behind I moved 1 point of armour from the front of my mech to the rear and for every time I got cored out from the front I moved 1 point of armour from the rear of my mech to the front, I would have a negative number of points in rear armour. The roughneck is another great brawling mech, with better mounts than the orion. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Huntsman (any), VGL-3 or VGL-A for 3xLRM15. Crusader 5K and 6T also have amazing mounts and jump jets, making for very easy poptarting as well as room to spam SRMs or small lasers to help if you get pushed. The lppcs and mrm10s feels the best so far, the one lpl match I had was really good too, but I don't see much of a reason to use it on the shadowhawk rather than the giga quirked wolverine (high mounts yes, but much better quirks on the wolverine and more armor). I started playing a couple months ago and am on the verge of getting into Tier 2. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. The XL is terrible for getting you killed early but the cent is fairly XL friendly and you really need the extra speed to get in, mess things up, and get out. Choose your engagements wisely (ie, bully isolated mechs and keep the enemy guessing where you will be in the next second) and you will be the bane of the red team. Last edited by Alrik ; Dec 16, 2021 @ 11:43amPIR-A build: 3x ER Medium Laser, 4x Laser AMSBuild Link: Online™ Solaris 7 is a tactical, 'Mech. This thing wants Solaris City all day every day. 70 pinpoint alpha strike, virtually no. I think pop tarting with the shorter burst time HAG20's is easy enough. Blood Asp is very versatile. AC 20, 3 Large Pulse Lasers, Laser AMS, 4 tons ammo, Light 325 Engine, 7 Double Heatsinks, Light Ferro-Fibrous Armor. 5ton ammo by shaving armor from head/arm/legs. I never found much that I liked, so I decided to build around the rotary autocannon. No general chat to ask technical questions and such about our mechs, unbalanced matchmaking, EU player sent to Oceania server (yay 200+ ping. I wouldn't call that useless. com? Back to top #12 martian. I wish they'd swap out the 10% missile cooldown on Scorch for a 5%. just has timeless builds and lastly : Read the two . 3: Aaaaand Union dropship battleground. almost overheats from a alpha strike from ghost heat, use only if you got a killer shot, otherwise use both chainfire and buddhist monk levels of patience to rhythmically fire the weapons as fast as possible without trigger ghost heat (which starts at firing 2 UAC/20s in close secession) if you can get the rhythm down, you are a stream of UAC. Try to at least remember CT and ST hitboxes. nav-alpha. Register now, and join us on our discord for more MWO goodness! And. com ). A listing of all mechs in the database. © Valve Corporation. org) and ‘mech builds from MechDB ( mwo. Security. 6-9. com ). As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). MRMs are for doing less damage but from further away. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. delete The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. MWO is still in maintenance mode. delete :: MechWarrior Online General Discussions. Also, during CS22, the Call-to-Arms feature for Competitive Play. org) and ‘mech builds from MechDB (mwo. ROTARY AC/5 and ROTARY AC/2. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. One mech that I think can be safely suggested is the Mad Cat MK II B - you will need to refit its weapons, but built properly it's very effective both when. Enhanced UAC/RAC nodes now provide Jam time duration to Rotary Auto Cannons as well. nav-alpha. VERSION 1. MWO Comp is pleased to announce the details of the 2023 MWO Comp Championship Series (MWO CS), a worldwide competition that will determine which team is the strongest MWO team in 2023! A collaborative effort between MWO Comp and Piranha Games, the Championship Series is designed to serve as the true end game for. Click here for [Profile] in MWO: You can slice+dice the mechs, sorting them to your heart's content! Do have fun with this data sorting! (I myself like to do this sort of thingy too!) 2. MWO also doesnt allow normal crit rolls onto engines IIRC, so you cant get crit out by having an. com). Not bad. I never found much that I liked, so I decided to build around the rotary autocannon. nav. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. what mechs do you have lying around? lots of older mechs are viable again and there are some unusual builds which can do work. Shadowcats are my favourites, but in the case of OP, clan mechs cannot mount mrms. By the way, should you wish to quickly get up to speed with the numerous changes since April 2021 (aka Cauldron patches), you can read this thread as. Especially because nescar is a thing in the current meta, faster Mechs/loadouts work great at the moment. He also regularly updates it with announced mechs, so mechs that haven’t even been introduced are on there for theory crafting. Member. I recommend setting up a chain-fire weapon group and then just rapidly right-click to set up the cooldown sequence, then hold down your alpha strike weapon group to chain fire at a much faster fire rate. 6 and dissipation is 2. Fast at baseline plus 140+ with masc. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. There is no denying it is a strong mech, but doomsaying over a high alpha is just wrong. MechDB was made with countless hours of work by one MWO fan, and is free to use with no ads. downgrading to a 200LE (64. The should add light theme too. nav-alpha. MRMs also come in different sizes--10,20,30, or 40. It’s called mech. I have a Griffin, can't remember the model number but it's the only one with ECM. 2HLL + 6ERML is a 75-point alpha. Or on mwo. com] or pure laser [mwo. NotFrankZappaToday • 8 mo. Pretty great build for new players, I think. Seeing it in hindsight this build is trash. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere. And there is the problem, quick match can not be compared to competitive. Problem is, it goes away after half a second, so you can't input a numerical armor value. Clans had Stars, IS had lances. My favorite brawlers are Marauders. I thought it was horrible, I was getting under 100 damage each game compared to when I used the Orion ICC from the Christmas event. Gotta peek/etc rather than get into a staring contest lol. 42) of that heat so you have a net of +6. Its a bit of a kitchen sink build, I'm sure there are things that should be done to optimize it. You can do something like this to it for 60 alpha at over 500m. "All you need is a flea with a couple machine guns. Increased heat penalty multiplier to 24. LBX10 is crits, sure. For Lights, consider the Hero Panther Katana Kat (PNT-KK). FYI: v2 is v1 is I've re-added a link to the 'old' MechDB v1. Don't do it unless you have absolutely no other choice. Gained 0. Generally, an Atlas wants to dump a huge alpha strike, then twist to absorb damage on the arms while its weapons cycle. Problem is, it goes away after half a second, so you can't input a numerical armor value. Pretty much as the title says, I am a new player who just made it to tier 3 today, and I'd like to experiment with different builds, but it's pretty difficult because I could not find any list online about how many of each weapons I can fire simultaneously without encountering any ghost heat (or even how much ghost heat can I expect by running over said limit). I would hesitate slightly to recommend that Mad Dog build if they are newer, simply for the rage-inducing factor of watching half your AC20 shots splat in to the terrain in front of you because 'holy fucking shit, is that mounted in my arm or in my godamned foot?!'The Splat Dog might be better, both for ease of use and teaching ghost heat management. CDA-2B is better at shooting down UAVs, but the pitch of Cicadas is huge after all, so you won't face this problem with the 2A a lot either. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. . Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to. Honestly, it probably is. LBX10 is crits, sure. A warm welcome back to MWO! Hoping that you'll have fun playing MWO again! It'll be good for you join a North America based Team, play together, ask questions that they would answer. MWO/Cauldron have almost finished adding mech quirks to all mech chassis both IS+Clan now! Omnimechs also get quirks on its individual torso part, not just Set-of-8 ! This plays like an entirely new game to me now, spending lots of. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Ilostmycactus Aug 11, 2022 @ 10:27pm. made it easy to look up obscure things like ghost heat penalties and limits. After saving a build, the saved variant will appear in the page title and browser history. Hello all, I purchased a Panther in the most recent sale and I'm having some trouble finding my role or position in the team with this 'mech. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Just pulled 709dmg with it. Biggest issue with that style of mech is low alpha leading to low damage due to downtime. Posted 28 July 2023 - 04:16 AM. I want to ask about the VPR-F and AS7-K3 builds. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. I think Fafnir is the most popular, but its hit boxes are ridiculous. Basic idea is a mostly brawler, can alpha everything with no ghost heat. You can run MRMs on any IS mech with good hardpoints. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. Juke and dodge even. The Rakshasa is a completly diffrent mech the annihlator in lore was extinct to non-existant in the inner sphere until after the clans Dragoon compromise brought the Wolf's dragoons to the inner sphere bringing with them annnilators and other star league mechs many like the Annihilator never actually existed in the Inner sphere as Kerenksy took them and the plans with him before any major. Clan ATM had major changes, basically losing its IDF (Indirect Fire) mode, aka shoot over the hill. Big structure quirks and can equip masc Got it as my free hero from the loot bag event thing last month, and i had my eye on it for awhile. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot…For example The wlf-2 largely does the roll just flat out better without ecm with ~20-30 kph faster, almost the same armor, smaller size, more agility and its going to alpha ~2 more times before reaching the heat limit. You can run a lot of different builds on it but it is squishier than some due to its size and the torso pods. To actually explain why the engines work differently, you suffer engine death after taking 3 crits to an engine. Downgrading to LB-10X and adding a couple of cERMLs will give you less alpha, but more sustainability (3. Things that are working: - Browse (mechs and equipment. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Rifleman IIC with the LPL +2 quirk is a great fire support mech. Can also be refitted as a MRM60 brawler. com). They sport 2 energy hard points on each leg, that require a "second pilot/gunner", to operate, and in MWO there isn't that kind of A. . MRMs also come in different sizes--10,20,30, or 40. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. com ). A single JJ can sometimes make the difference between getting your missiles to clear low obstructions, especially the arm mounted launchers. Even in an Atlas or an Annihilator, that armor can go away in the blink of an eye with just 3 people shooting you with 80+ damage alpha strikes. by lammaer. Sure this is a useful tier list, but in PUG games other Mechs can also shine. Here are a couple builds you might try. EZ farming. X-pulses seem work better for more maneuverable mechs that can flank the enemy or avoid drawing fire, so only really work well on specific mechs. So you would take this mech and fight around left-hand corners using your right side as a huge damage soak. Find a good spot and just spam click enemies. After that, the Ambush is my next-favorite, and when combined with the Manul you can make the "pay-to-win" laservomit Sun Spider. Better for the Eyes. Register now, and join us on our discord for more MWO goodness! And. The better option is to keep it and buy more mech bays if you are able. This mechlab allows to you to: Design mech loadouts and link to them ; Export/Import loadouts from the website into MWO client and. It's quite good with 4xLPL and ECM because the hardpoint mounts are so well-placed. Max Engine Rating: 170. com ). com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. The MAD 5M with a LB20X+2Snubs or the MAD 9M with 2MRM40+SLs. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. don't fall for LRM builds, they too are a noob trap. Hold one button for charge, then release the button for gauss rifles and hit the ppc button at the same time so both gauss and ppc will fire at the same time, hitting the same spot for max pinpoint damage. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. com] carries 4xLRM 20, which is about 14 DPS on the LRMs alone. I got the platinum pack, and am looking for recommendations for the Adder A. Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty. Personal favorite is the centurion AH with an AC20, many SRMs, and an XL engine. That's because many MWO maps have the ambient temperature just a few degrees up and below 0 °C, i. Armor: 138 Clan Ferro. nav-alpha. The alternative would probably be something like this: bl-7-knt-l [mwo. 5% SR-KOLOSS: SRM. cou-prime [mwo. 0 would be back up soon!)Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. org mwo. I think swapping the left arm for NVA-B would probably be better though. Super nasty and a awesome brawler. The next version is 2xHG40 + 4xERML, 2xJJ, 350XL More or less this version: link 1 alpha 104 DMG, after that only the HG should be triggered. The second fun option is MRM60 (via two MRM30s or three MRM20s, pilot's choice - I prefer the 20s) 2 Snubs or 3 LPPCs and a heavy metal warhorn. At least to me. Yes you can alpha for 90% heat, though most of the time you want to shoot 2 top HPPC + 1 to sustain better DPS. You can run MRMs on any IS mech with good hardpoints. nav-alpha. Tourmaline Desert is hotter than other maps, but not hot enough. 310m, w/ full range tree)I think medium mechs are a good starting point for beginners to get use to the movement system and weaponry of mechwarrior. Not necessarily enough games to account for bad matches etc, but at least a sampling. 5 when Splash is included) Damage Limit ( It has a Splash Effect. So, -1/2/3/4/7 , -6 as a special addon, and a unique Hero. The case module is used for when you have an ammo explosion or if a gauss explodes, it prevents the damage from spreading to other parts of the mech. Tiers go from 5 to 1. Tornado_XIII • 2 yr. You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decrease. Using RVN-4X you can attach: 2 ER Large Lazers 1 Double Heat sink 5 Jump Jets 2 HMGs with 1 ton of ammo 1 Beagle Active Probe XL 225 engine Ferro Fibrous Armour and Endo Steel StructureGrimMechs has one build for this mech which is a deadside AC5/HPPC setup. Personally I would prefer fleas over locust. You really do not have to care about losing 1 point of leg armor in the drop zone. you can run 140kph with 36 srm tubes, enough to backstab assaults in 2 alphas at most. I did this because it's not clear when MechDB 2 will support mechcards (the iframes / build summaries that. The crb-20 is has no jump jets so it can't poptart. 5 (34. Atlas D used to be the tankiest, but the cauldron homogenized all variants' defensive stats. It's maximized in terms of roomy with only shoulder/upper arm actuators and is jump-capable. High mobility is a huge plus when playing with heavy lasers. It will be cut to. EZ farming. PGI could rake in a little more or maybe a lot of money from selling Phoenix or Founders due to the buffs and exclusivity of these mechs. Main question. Mad cat mkii is good? : r/mwo. Online MWO reference and mechlab. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction The full speed brawler build with MASC is a pseudo light mech that goes 118kph forward and 70 backwards, so it can reposition as a pretty devastating flanker or someone to support scouting lights. User mechbays,. Add this to 4xcUAC2 and the -15% UAC jam duration from skills and this mech wrecks. you can fit 2hll and. Laser mixes become trickier and I generally have to play it for a week or two to determine how much ammo I need to bring. Shadowhawk-2K with 3x MRM20 is great, or 3x MRM10 3x LPPC. It's the fastest clan light with all the xl options. isengrim. Tonnage rounding behavior in Mechlab has been altered to be less confusing for the final ton. From December 14 patch notes: EQUIPMENT ADJUSTMENT This patch includes a small boost to the dissipation performance of single heat sinks. I use this site to find my ECM. GLHF! ProtonRhys • 2 yr. Pir 1 and the laser options are still good. Use the LB10X and MRM10 while dissipating heat or to finish off exposed structure. Clan Laser vomit (like a hellbringer) is likely the best option (mad IIC is another good mech for that). HMN-Any Dakka - Yeah, yeah. 9 tons left but no more slots to fill I have all 6 MPLs set to chain fire so I just hold LMB and I get a steady stream, the first one is ready again as. isengrim. The overhaul of nav-alpha is sexy though. nav-alpha. Point would be to use the jump jet quirks on it to be a pop-tart sniper. I ended up. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. The UAC20 one is good for running around behind your assault brawlers and helping to core out assaults with that 80 damage alpha. For Reference I give you this. Why Choose Us. RoboTrotsky • 10 mo. Roughneck 1C - ac20+3 x 6srm6a. org) and ‘mech builds from MechDB (mwo. You are practically doing 2 AC-20s worth of damage. I put the rac5 on her but im a little disappointed. found a build online for it but haven't tried it. I am truly struggling to utilize DPS builds. Vulcan 5s-max engine plus tweak+masc does 170kph. Welcome back to MWO! LRM behavior remains unchanged both for IS & Clan per se. Yo! I play with heavy lasers quite a bit. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health FactionThe MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. strong alphas and slower dissipation makes this build run pretty hot, but the lower heat from the gauss gives you the ability to keep on pressure. The madcat LRM boat [mwo. Max JJs, 2ERPPCs for constant poptarting, 10 SL or ERSL or SPL for loving things up at. Stripped CT armor in 1 shot and took him deep into red structure. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. com). Palocles • 13 days ago. Nothing has changed since 2019 that needs then to be updated. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. The best ones are - FNR-5B, CP-S, VTR-9A1. So a Clan medium mech can definitely field a larger ballistic weapon +. 0) - Firing 5 or more applies a large penalty. The Marauders have both high armor and high. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. org) and ‘mech builds from MechDB ( mwo. First guy was a heavy. Hey, I am Lumi and I am a relatively new player, I guess. I've tried most of them so far. High mobility is a huge plus when playing with heavy lasers. VGL-A can also be fitted as a decent brawler. Zeus. 4 alpha strikes as opposed to the single heatsink build which dissipates less heat per second but has 4. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. User mechbays, custom theorycraft, equipment tables, (some) mobile support, available now at mwo. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Skill tree seems insane. Never been addressed, probably never will be. Probably the best IS LRM boat right now. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. IS XL's have 3 crits per side torso, so die to a torso destruction. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. Modifying the armor values is a bit fiddly though. My workaround has been to copy/paste the desired armor value into the field. Spent the rest of the match chasing fights that were over before I got there. ago. The weapons will have a tighter grouping that the Thanatos suggestions. Gained 0. 25: 480: 960: 0: 3. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Built in Artemis makes sure most of that hits one component. Aim for something in the 60-70 kph range. Adder A builds. I just had to double-check this, but AMS ammo doesn't explode anymore Also mwo. ALSO NOTE: Another viable build I have found is scaling down to a Standard Engine 290 and fitting dual HGauss plus AC-20. 3 AtO instead of 2. . ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction; Binary Laser Cannon: 18: 13: 3. HNT-PA: 4xSRM6 on the torsos, medium pulse lasers on the arms. Register now, and join us on our discord for more MWO goodness! And. The best ones are - FNR-5B, CP-S, VTR-9A1. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. The SRMs do 30-40% more damage per second (depending on quirks), but at half the range. Register now, and join us on our. . Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder. Missile skills narrow the spread of your chainfire MRMs for firehose. VERSION 1. Works decently. The Flea 20 is one I bought recently (stealth armour). Armor is allocated by points, not by weight. org mwo. Aim for something in the 60-70 kph range. i think mechdb has replaced it. 1. Officially it has a firepower of 40250 but thanks for the double heat-sinks this build (so far at least) can not overheat. It's not very common. ReplyFor your armor, the green value is already added to the gold value. Cool shots are mandatory. So you can alpha your launchers at 50-100 m and open the armor on any Assault. Canada & USA 1-800-667-8743 | International +1 604-436-5900. 121 for Javelin) It jumps almost twice as high (82m vs. Less Armor = Less Survivability. First I gotta say, I'm a filthy casual, I refuse to do homework in most games because I want to learn things organically. Warhammer 9D- 400 engine plus tweak goes 105kph. Good Raven builds? :: MechWarrior Online General Discussions. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit ( But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!) I. The aim for this change is to make single heat sinks into valid options for number of mechs and build configurations. Try to avoid trading with alpha builds. Pulse laser, 1x LRM20 + Artemis and 1 AMS, not to mention the BAP. 43. It's small so you can increase your uptime by attending to conflicts where you'll be mostly ignored. Please consider donating to show your support and keep the site running. c) Click on the HSL quirk you are looking for.